What the community is already making with Geometry Nodes Simulations can be interacted with in realtime, simply hit play and move your objects around! Interactive 2D smoke puffs simulation using the draw curves tool. The color of the simulation cache matches the Simulation Zone in the nodes editor. The baked or cached results can be visualized in the Timeline editor, together with other types of caches. Visualization of Simulation Nodes cache in the Timeline editor. Visualization of Simulation Nodes cache in the Timeline editor Simulation results can be cached or baked to storage, this is controlled via a new “Simulation Nodes” panel in the physics tab in the Properties editor. The Simulation Output node saves the state for the next frame. In later frames the inputs aren’t evaluated anymore, the node outputs the result of the previous frame. On the first frame, the inputs of the Simulation Input node are evaluated. Simulation is defined by the “Simulation Zone”, connecting the Simulation Input and Output. Get the file used in this video to play with. The Geometry Nodes project takes a leap with initial support for simulations. See how the community is pushing the Freedom to Create. The last long-term support release of the 3.x series. Blender Foundation and the online developers community proudly present Blender 3.6 LTS!
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